SWAT 4 features a single-player campaign where the player has to take his SWAT
team through a number of missions. The missions are not related and there is
no overarching storyline. The game aims to have gameplay similar to the real
SWAT team experience. For example, it encourages the use of non-lethal weapons
to subdue and arrest the suspects rather than shooting them. In addition,
players must follow strict protocol to ensure proper use of force. Players
may not fire on suspects with lethal weaponry unless the suspect points their
firearm at a fellow officer or a civilian. Penalties are given for unauthorized
use of force, injuries to hostages, officer incapacitation, and personal injury.
On the higher difficulty levels, more points are required to pass the mission,
with 100 being perfect. On the most difficult level, Elite, players need a 95/100
to pass, and will fail for killing even a single suspect, losing more than 2 team
members without committing an infraction, or committing any infraction in addition
to being injured, as each of these actions result in the loss of more than 5 points.
The player is the leader in a five-man SWAT team, which consists of the
leader and four other men that can be split into two pairs, called elements.
Each element is assigned a color, red or blue, and the entire team is labeled gold.
The player does not assume direct control over the other officers. However,
he can issue either a default order or an advanced order from an order selection menu,
ranging from clearing a room to covering an area and handcuffing a compliant person.
All missions start with a pre-mission briefing which describes the situation and
gives whatever details are available on the subjects and/or hostage(s) or other
civilians. The briefing identifies mission goals, which consists of bringing
order to chaos by arresting or neutralizing all suspects, and rescue all hostages
or other civilians. Sniper support may also be provided, but they are limited to
static parts of the map, covering a single room. Different objectives may include
the capture of a specific suspect, finding an undercover officer, or defusing
explosives. After the briefing, the player can choose equipment for himself and
the other four officers. Some missions also provide for multiple entry points.
Min. system:
Pentium III 1.0GHz / Celeron 1.2Ghz / Athlon 1.2 GHz
RAM: 256 MB
Video cart: 32 MB
Disk Space: 2000 MB
Download
http://rapidshare.com/files/65513651/SWAT_4.part01.rar
http://rapidshare.com/files/65521307/SWAT_4.part02.rar
http://rapidshare.com/files/65521242/SWAT_4.part03.rar
http://rapidshare.com/files/65521343/SWAT_4.part04.rar
http://rapidshare.com/files/65521358/SWAT_4.part05.rar
http://rapidshare.com/files/65521218/SWAT_4.part06.rar
http://rapidshare.com/files/65521308/SWAT_4.part07.rar
http://rapidshare.com/files/65521244/SWAT_4.part08.rar
http://rapidshare.com/files/65521224/SWAT_4.part09.rar
http://rapidshare.com/files/65516331/SWAT_4.part10.rar
team through a number of missions. The missions are not related and there is
no overarching storyline. The game aims to have gameplay similar to the real
SWAT team experience. For example, it encourages the use of non-lethal weapons
to subdue and arrest the suspects rather than shooting them. In addition,
players must follow strict protocol to ensure proper use of force. Players
may not fire on suspects with lethal weaponry unless the suspect points their
firearm at a fellow officer or a civilian. Penalties are given for unauthorized
use of force, injuries to hostages, officer incapacitation, and personal injury.
On the higher difficulty levels, more points are required to pass the mission,
with 100 being perfect. On the most difficult level, Elite, players need a 95/100
to pass, and will fail for killing even a single suspect, losing more than 2 team
members without committing an infraction, or committing any infraction in addition
to being injured, as each of these actions result in the loss of more than 5 points.
The player is the leader in a five-man SWAT team, which consists of the
leader and four other men that can be split into two pairs, called elements.
Each element is assigned a color, red or blue, and the entire team is labeled gold.
The player does not assume direct control over the other officers. However,
he can issue either a default order or an advanced order from an order selection menu,
ranging from clearing a room to covering an area and handcuffing a compliant person.
All missions start with a pre-mission briefing which describes the situation and
gives whatever details are available on the subjects and/or hostage(s) or other
civilians. The briefing identifies mission goals, which consists of bringing
order to chaos by arresting or neutralizing all suspects, and rescue all hostages
or other civilians. Sniper support may also be provided, but they are limited to
static parts of the map, covering a single room. Different objectives may include
the capture of a specific suspect, finding an undercover officer, or defusing
explosives. After the briefing, the player can choose equipment for himself and
the other four officers. Some missions also provide for multiple entry points.
Min. system:
Pentium III 1.0GHz / Celeron 1.2Ghz / Athlon 1.2 GHz
RAM: 256 MB
Video cart: 32 MB
Disk Space: 2000 MB
Download
http://rapidshare.com/files/65513651/SWAT_4.part01.rar
http://rapidshare.com/files/65521307/SWAT_4.part02.rar
http://rapidshare.com/files/65521242/SWAT_4.part03.rar
http://rapidshare.com/files/65521343/SWAT_4.part04.rar
http://rapidshare.com/files/65521358/SWAT_4.part05.rar
http://rapidshare.com/files/65521218/SWAT_4.part06.rar
http://rapidshare.com/files/65521308/SWAT_4.part07.rar
http://rapidshare.com/files/65521244/SWAT_4.part08.rar
http://rapidshare.com/files/65521224/SWAT_4.part09.rar
http://rapidshare.com/files/65516331/SWAT_4.part10.rar